Kuflik, T., Wecker, A., Lanir, J., Stock, O.: An integrative framework for extending the boundaries of the museum visit experience: linking the pre, during and post visit phases. Vassilakis, C., et al.: Stimulation of reflection and discussion in museum visits through the use of social media. In: Johnson, L.S.M., Fenton, A., Shriver, A. Accessed ĭeGrazia, D.: Sentience and consciousness as bases for attributing interests and moral status: considering the evidence and speculating slightly beyond. Routledge, London (2018)īuchanan, R.A.: History of technology, Encyclopaedia Britannica Publisher. Kreps, D.: Against Nature: The Metaphysics of Information Systems. In: International Conference on Information and Communication Technologies and Development, Bangalore, pp. Ratan, A.L., Bailur, S.: Welfare, agency and “ICT for Development”. Patel, S.: ICT and human development: a global perspective. ICT and human rights: an ecosystem approach. Jørgensen, R.F., Pedersen, A.M., Benedek, W., Nindler, R.: ICT and Human Rights, Frame Fostering Human Rights among European (External And Internal) Policies, Large-Scale Fp7 Collaborative Project. Misuraca, G., Gagliardi, D.: ICT-enabled social innovation (IESI): a Conceptual and Analytical Framework, TU Dortmund Publisher. Misuraca, G.: The future of welfare systems: exploring the role of ICT-enabled social innovation. Whitworth, B.: The Social Requirements of Technical Systems, Virtual Communities: Concepts, Methodologies, Tools and Applications. Geoghegan, L., Lever, J., McGimpsey, I.: ICT for Social Welfare: A Toolkit for Managers, p. Ozdemir, V., Hekim, N.: Birth of Industry 5.0: making sense of big data with artificial intelligence, “the internet of things” and next-generation technology policy. Lu, Y.: Industry 4.0: a survey on technologies, applications and open research issues. Final report of the Industrie 4.0 Working Group. Kagermann, H., Wahlster, W., Helbig, J.: Recommendations for implementing the strategic initiative Industrie 4.0: Securing the Future of German Manufacturing Industry. In: Extended Abstracts of the 2019 CHI Conference (2019) 35(14), 1229–1269 (2019)Ĭecchinato, M.E., et al.: Designing for digital wellbeing: a research & practice agenda. Stephanidis, C.C., et al.: Seven HCI grand challenges. In: Martín-Vide, C., Okhotin, A., Shapira, D. Markus, M.L., Rowe, F.: Is IT changing the world? Conceptions of causality for information systems theorizing. In: International Conference on Information Systems, San Francisco, CA, USA (2018) Activity 25(1), 3–5 (2018)Ĭresswell, K., Worth, A., Sheikh, A.: Actor-network theory and its role in understanding the implementation of information technology developments in healthcare. Kaptelinin, V., Nardi, B.: Activity theory as a framework for human-technology interaction research. 29(2), 91–104 (2019)īaxter, G., Sommerville, I.: Socio-technical systems: from design methods to systems engineering. Hultin, L.: On becoming a sociomaterial researcher: exploring epistemological practices grounded in a relational, performative ontology. Husain, A.: The Sentient Machine: The Coming Age of Artificial Intelligence. 100(1–2), 20–28 (2006)īroom, D.M.: Considering animals’ feelings: Précis of Sentience and Animal Welfare. MIT Press, New York (2016)īroom, D.M.: The evolution of morality. Del Rey Books, New York (1995)įeinberg, T.E., Mallatt, J.M.: The Ancient Origins of Consciousness: How the Brain Created Experience, p. McCaffrey, A., Scarborough, E.A.: Power Play, p. McCaffrey, A., Scarborough, E.A.: Power Lines, p. McCaffrey, A., Scarborough, E.A.: Powers that Be, p. Street & Smith Publisher, New-York (1942) Microsoft Press, USA (2013)Īsimov, I.: Runaround. Wiegers, K.E., Beatty, J.: Software Requirements. Kreps, D., Rowe, F., Muirhead, J.: Understanding digital events: process philosophy and causal autonomy. PTR Prentice Hall, Upper Saddle River (1993) Keywordsĭavis, A.M.: Software Requirements: Objects Functions and States. Our proposal could be used by researchers and practitioners to enforce the design of Information Systems in various application fields to provide a better interaction between humans and digital technologies. We apply these requirements to improve user experience in museums through a visiting game as a use case. It is based on a literature review including scientific and science-fiction literature. In this paper, we analyze the existing literature to understand better the deep nature of humans’ interactions with digital technologies and we introduce sentient requirements. We call them sentient requirements using the term from the animal rights protection field. However, with current omnipresent Digital Technologies, we believe that new requirements dealing with individuals’ well-being are emerging. Traditionally requirements for Information Systems are considered as functional and non-functional.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |